extends Card


func play_on_release(card_view: CardView) -> void:
	var player = card_view.get_tree().get_first_node_in_group("player")
	var tween := card_view.create_tween()
	player.play_animation("attack")
	player.heal(get_final_heal())
	#这里一定要比上面的参数大，要不然可能有线程问题，因为shake方法也是个tween实现的
	tween.tween_interval(0.21)
	await tween.finished
	player.play_animation("default")
	card_view.play_on_release_signal_finish.emit()


func get_desc() -> String:
	if desc_lab == "":
		return ""
	var text = desc_lab % [get_final_heal_str()]
	return text


func init_from_csv(introduce):
	super.init_from_csv(introduce)
	self.health = int(introduce[5])
